using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;

public class GoodsData 
{
    public string id;
    public string name;
    public string icon;
    public string inventoryType;
    public string equipType;
    public string sale;
    public string starLevel;
    public string quality;
    public string damage;
    public string hp;
    public string power;
    public string Des;

}
public class ShopModel
{
    private List<GoodsData> shopList= new List<GoodsData>();
    private List<Transform> shopCell= new List<Transform>();

    public List<GoodsData> ShopList { get => shopList; set => shopList = value; }
    public List<Transform> ShopCell { get => shopCell; set => shopCell = value; }
}
